<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bit Thirsty &#187; live</title>
	<atom:link href="http://bitthirsty.com/tag/live/feed" rel="self" type="application/rss+xml" />
	<link>http://bitthirsty.com</link>
	<description>A bunch of chaps who love video games, practicing journalists.</description>
	<lastBuildDate>Mon, 30 Aug 2010 03:36:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Metroid: Other M Gets Live-Action Spot</title>
		<link>http://bitthirsty.com/metroid-other-m-gets-live-action-spot</link>
		<comments>http://bitthirsty.com/metroid-other-m-gets-live-action-spot#comments</comments>
		<pubDate>Fri, 20 Aug 2010 20:35:04 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Metroid: Other M]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[ad]]></category>
		<category><![CDATA[aran]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[live-action]]></category>
		<category><![CDATA[m]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[other]]></category>
		<category><![CDATA[other m]]></category>
		<category><![CDATA[samus]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=2987</guid>
		<description><![CDATA[With the release of Metroid: Other M only days away, Nintendo of America have taken it upon themselves to run a live-action ad for the upcoming action-adventure. The moody sixty second spot sees a Zero Suit Samus reflecting on her past, and if the commercial is anything to go by, Other M will live up [...]]]></description>
			<content:encoded><![CDATA[<p><object width="600" height="362"><param name="movie" value="http://www.youtube.com/v/6ruVuOI5Igo?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6ruVuOI5Igo?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="362"></embed></object></p>
<p>With the release of <em>Metroid: Other M</em> only days away, Nintendo of America have taken it upon themselves to run a live-action ad for the upcoming action-adventure. The moody sixty second spot sees a Zero Suit Samus reflecting on her past, and if the commercial is anything to go by, <em>Other M</em> will live up to its <a href="http://www.1up.com/news/metroid-focus-samus-human-side">promise</a> to deliver the best story-driven experience ever to grace a <em>Metroid</em> title. </p>
<p><em>Metroid: Other M</em> for the Wii will release later this month in North America (Aug 31), and early next month in Europe (Sept 3).</p>
]]></content:encoded>
			<wfw:commentRss>http://bitthirsty.com/metroid-other-m-gets-live-action-spot/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hydro Thunder: Hurricane Review</title>
		<link>http://bitthirsty.com/hydro-thunder-hurricane-review</link>
		<comments>http://bitthirsty.com/hydro-thunder-hurricane-review#comments</comments>
		<pubDate>Sun, 08 Aug 2010 02:00:29 +0000</pubDate>
		<dc:creator>Nick Ward</dc:creator>
				<category><![CDATA[Hydro Thunder: Hurricane]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Summer of Arcade]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[dlg]]></category>
		<category><![CDATA[hydro]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[thunder]]></category>
		<category><![CDATA[unit]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=2930</guid>
		<description><![CDATA[“HYDROOOO THUNDER!” Ah yes, how can those of us who poured quarters into the arcades in the late nineties forget about the classic, boost-filled arcade racer. For those of you less familiar with the franchise, Hydro Thunder was an arcade game released in 1999 that benefited from it’s over the top jumps, drops and roaring [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://bitthirsty.com/wp-content/uploads/2010/08/1.jpg" alt="" title="Hydro Thunder: Hurricane" width="600" height="320" class="alignnone size-full wp-image-2934" /></p>
<p>“HYDROOOO THUNDER!” Ah yes, how can those of us who poured quarters into the arcades in the late nineties forget about the classic, boost-filled arcade racer. For those of you less familiar with the franchise, <em>Hydro Thunder</em> was an arcade game released in 1999 that benefited from it’s over the top jumps, drops and roaring high-speed boats. The series had been left untouched for years until Vector Unit and Microsoft Game Studios teamed up to reimagine the sequel, <em>Hydro Thunder: Hurricane</em>. Does the successor live up to its famous arcade predecessor – hit the jump to find out!<span id="more-2930"></span></p>
<h3>You&#8217;re a Boat</h3>
<p>Staying true to its arcade successor, <em>Hurricane’s</em> story is as elementary as they come; you are a boat, go really fast and beat all the other boats at everything possible.  Pretty straight forward. However, what <em>Hurricane</em> lacks in story is made up for by it’s addictive credit system. In the single player mode, the player will earn credits as they advance through the game by winning races and improving their times. As you earn these credits, new boats, courses, and game modes will be unlocked. Fortunately for <em>Hurricane</em>, it’s just enough to keep the player interested while still motivating them to learn the ins and outs of the courses.</p>
<p>Oh, and there is an announcer who will both congratulate and scold you in the same monotonous voice.  A very odd choice, considering the entire game is supposed to be an adrenaline filled kaleidoscope of action, racing and stunts.</p>
<div id="attachment_2941" class="wp-caption alignnone" style="width: 598px"><img src="http://bitthirsty.com/wp-content/uploads/2010/08/car_0002_hydro_thunder_hurricane01.jpg" alt="" title="Hydro Thunder: Hurricane" width="588" height="270" class="size-full wp-image-2941" /><p class="wp-caption-text">The water, it’s…it’s miraculous.</p></div>
<h3>Use the Boost to Get Through</h3>
<p>The true beauty of this game lies in the challenge of learning where to boost, when to jump, and where to cut the line. Mastering each course and understanding when to use those precious seconds of thrust are key in advancing to the other tracks and game modes. Completionists will be happy to know that Vector Unit has included ten <em>Hydro Thunder</em> medallions to collect in each track, which will unlock new skins for the different boats.</p>
<p><em>Hurricane</em> offers players four different single player modes and adds two other multiplayer components to the mix. In addition to the familiar Race and Championship modes, Vector Unit has included Ring Master, which, not surprisingly, involves traveling through a predetermined course of rings while Gauntlet litters the track with explosive barrels.</p>
<div id="attachment_2940" class="wp-caption alignnone" style="width: 598px"><img src="http://bitthirsty.com/wp-content/uploads/2010/08/car_0001_Hydro-Thunder-Hurricane.jpg" alt="" title="Hydro Thunder: Hurricane" width="588" height="270" class="size-full wp-image-2940" /><p class="wp-caption-text">Sea monsters and Vikings only add to the arcade action.</p></div>
<p>Unfortunately, I found the latter two modes more irritating than enjoyable. <em>Hydro Thunder</em> is first and foremost about jetting through levels and pushing your boat’s engine to the limit; modes such as Ring Master that have you carefully following a rigid path of rings fly directly in the face of the game’s real fun.</p>
<p>Fortunately the game offers the excellent option of local four-player split-screen, or racing against up to eight players over Xbox Live. <em>Hurricane</em> shines when it comes to replayability and offers modes of gameplay that are sure to keep you occupied until you get your $15 out of it.</p>
<h3>Slow Down, You Might Miss the _______</h3>
<p>Everything about <em>Hurricane</em> is fast. It’s exceptionally easy to blast through the game with your eyes only focusing on the blur of color around in peripheral. Despite having only eight tracks to choose from, environments are vibrant and unique enough to make each level feel like a new experience. From obstacle ridden ice fields of Asgard to the built-for-speed Japanese waterpark, each of the courses boast an interesting world full of color that truly conveys an arcade experience. Unfortunately, at 30fps, <em>Hurricane’s</em> gorgeous visuals are prone to the occasional slow down.  Be that as it may, the game has enough colossal drops and hairpin turns to really give the player a sense of speed every time they hit that boost.  </p>
<p>The real shining aspect of <em>Hydro Thunder’s</em> design is the feel and look of the water. I guess that is the one aspect of a boat racing game that should stand out the most, but seriously – this water is great.  In addition to looking phenomenal, a player who knows how the waves move and break will have a distinct advantage at the finish line. Understanding how your boat reacts to the rough seas is a vital part of the strategy in <em>Hurricane</em>, and has the ability to change the entire outcome of a race.</p>
<div id="attachment_2939" class="wp-caption alignnone" style="width: 598px"><img src="http://bitthirsty.com/wp-content/uploads/2010/08/car_0000_RadHazard_in_LakePowell-2.jpg" alt="" title="Hydro Thunder: Hurricane" width="588" height="270" class="size-full wp-image-2939" /><p class="wp-caption-text">There is no shortage of speed in Hurricane.</p></div>
<p>The fast paced, electronic music is exactly what you’d expect from a <em>Hydro Thunder</em> title. The soundtrack definitely adds to the spot-on-arcade-feel but is ultimately forgettable. Between the announcer repeatedly demanding that you boost and the high speed boats crashing into each other, the soundtrack of <em>Hurricane</em> is almost muted by distractions. Let’s be honest though, in a game that is this fast and this simple, all you need is some generic arcade techno.</p>
<h3>Verdict</h3>
<p><em>Hydro Thunder: Hurricane</em> feels like summer in every way possible, and it’s naturally a perfect fit for the Summer of Arcade. However, it’s more than just a quick and dirty remake of a classic arcade hit; <em>Hurricane</em> feels like a brand new experience that captures the nostalgic arcade feel of racing games past.</p>
<div id="review-summary">
<div id="quickbits">
<ul>
<h4>Loved</h4>
<li>Addictive game progression </li>
<li>Quick gameplay</li>
<li>Colorful visuals </li>
</ul>
<ul>
<h4>Hated</h4>
<li>Expert difficulty</li>
<li>Frame slow down</li>
</ul></div>
<div id="chunk">
<p>			<span id="avatar-nick-7"></span></p>
<p>			<img src="http://bitthirsty.com/wp-content/uploads/2010/08/hydro-thunder-hurricane.png" alt="" title="Hydro Thunder: Hurricane" width="195" height="273" class="alignnone size-full wp-image-2945" /></p>
<div id="meta">
<ul>
<li><strong>Game:</strong> Hydro Thunder: Hurricane</li>
<li><strong>Platform(s):</strong> Xbox 360 (XBLA)</li>
<li><strong>Publisher:</strong> Microsoft Game Studios</li>
<li><strong>Developer(s):</strong> Vector Unit</li>
<li><strong>Players:</strong> 1-8</li>
<li><strong>Release:</strong> July 28, 2010</li>
</ul>
<div id="score">
<h2>7.5</h2>
<h3>Great</h3>
</p></div>
</p></div>
<div id="disclaimer">
<p>*Hydro Thunder: Hurricane was developed by Vector Unit and published by Microsoft Game Studios for Xbox Live Arcade on July 28, 2010. The game retails for 1200 Microsoft Point. I spent the better part of a week playing through all modes, single and multiplayer. If you are still looking for more Summer of Arcade action, be sure to check out our <a href="http://bitthirsty.com/limbo-review-tread-carefully">Limbo review</a>.</p>
</p></div>
</p></div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://bitthirsty.com/hydro-thunder-hurricane-review/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Live Action Short: How to Make a Spartan</title>
		<link>http://bitthirsty.com/live-action-short-how-to-make-a-spartan</link>
		<comments>http://bitthirsty.com/live-action-short-how-to-make-a-spartan#comments</comments>
		<pubDate>Wed, 28 Apr 2010 04:20:51 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[269]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[carter]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[live-action]]></category>
		<category><![CDATA[reach]]></category>
		<category><![CDATA[short]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=2440</guid>
		<description><![CDATA[Didn’t manage to catch the brand new Halo: Reach live-action short that premiered across television networks this evening? Watch it here in all its glory. Directed by award-winning director Noam Murro, Birth of a Spartan tells the tale of (future Noble Team leader) Carter 259’s transformation from man to Spartan. An extended version will launch [...]]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" width="600" height="338" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&#038;photo_secret=71b27b6704&#038;photo_id=4559219937&#038;hd_default=false"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&#038;photo_secret=71b27b6704&#038;photo_id=4559219937&#038;hd_default=false" height="338" width="600"></embed></object></p>
<p>Didn’t manage to catch the brand new <em>Halo: Reach</em> live-action short that premiered across television networks this evening? Watch it here in all its glory.</p>
<p>Directed by award-winning director Noam Murro, <em>Birth of a Spartan</em> tells the tale of (future Noble Team leader) Carter 259’s transformation from man to Spartan. An extended version will launch tomorrow on Xbox Live, including <a href="http://bitthirsty.com/welcome-to-noble-team">the launch</a> of (<a href="http://www.welcometonobleteam.com/">www.welcometonobleteam.com</a>) which will apparently allow users to upload photos of themselves to be converted into Spartan-IIIs &#8211; hopefully the process isn&#8217;t as painful.</p>
]]></content:encoded>
			<wfw:commentRss>http://bitthirsty.com/live-action-short-how-to-make-a-spartan/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Original Xbox Live Service Discontinued in April</title>
		<link>http://bitthirsty.com/original-xbox-live-service-discontinued-in-april</link>
		<comments>http://bitthirsty.com/original-xbox-live-service-discontinued-in-april#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:56:02 +0000</pubDate>
		<dc:creator>Nick Ward</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[major nelson]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=1572</guid>
		<description><![CDATA[Major Nelson has revealed that as of April 15, 2010 Microsoft will be discontinuing the Xbox LIVE service for original Xbox consoles and games, including Xbox 1 games playable on Xbox 360. I know, just let that news sink in for a moment. That’s right ladies and gentlemen, today marks the end of an era [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://bitthirsty.com/wp-content/uploads/2010/02/xbox_360_live-600x334.png" alt="" title="Live Logo" width="600" height="334" class="aligncenter size-large wp-image-1573" /></p>
<p><a href="http://majornelson.com/archive/2010/02/05/xbox-live-being-discontinued-for-original-xbox-consoles-and-games.aspx">Major Nelson</a> has revealed that as of April 15, 2010 Microsoft will be discontinuing the Xbox LIVE service for original Xbox consoles and games, including Xbox 1 games playable on Xbox 360. <span id="more-1572"></span></p>
<p>I know, just let that news sink in for a moment. </p>
<p>That’s right ladies and gentlemen, today marks the end of an era in video game history. The original LIVE service was a pioneer in online connectivity between gamers. Unable to comment on the specifics of the decision on his blog, Major Nelson stresses that the choice will allow the company to, “continue evolving the LIVE service with new features and experiences that fully harness the power of Xbox 360 and the Xbox LIVE community.”</p>
<p>So, as you go about your busy lives today, take a moment to look back and remember all the great memories you and your first Live account have shared &#8211; because those days are now numbered, friends.</p>
]]></content:encoded>
			<wfw:commentRss>http://bitthirsty.com/original-xbox-live-service-discontinued-in-april/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Record: Over 2 Million on Xbox LIVE</title>
		<link>http://bitthirsty.com/new-record-over-2-million-on-xbox-live</link>
		<comments>http://bitthirsty.com/new-record-over-2-million-on-xbox-live#comments</comments>
		<pubDate>Thu, 12 Nov 2009 21:14:35 +0000</pubDate>
		<dc:creator>Raphael Essoo-Snowdon</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://bitthirsty.com/?p=330</guid>
		<description><![CDATA[Xbox&#8217;s own Major Nelson has just tweeted that Xbox LIVE has set a new record! Over two million users are currently connected to the service at once. Well done Xbox though I&#8217;m sure a certain game helped towards that number.]]></description>
			<content:encoded><![CDATA[<p><img src="http://bitthirsty.com/wp-content/uploads/2009/11/xbox-live.jpg" alt="Xbox Live Population" title="Xbox Live Population" width="600" height="335" class="alignnone size-full wp-image-336" /></p>
<p>Xbox&#8217;s own Major Nelson has just <a href="http://twitter.com/majornelson/status/5659241143" target="_blank">tweeted</a> that Xbox LIVE has set a new record! Over two million users are currently connected to the service at once. Well done Xbox though I&#8217;m sure a certain game helped towards that number.</p>
]]></content:encoded>
			<wfw:commentRss>http://bitthirsty.com/new-record-over-2-million-on-xbox-live/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
